MarketsandMarkets AR/VR CRYSTAL BALL EVENT (Time Zone - GMT)
The AR market is expected to grow to be a USD 77 billion market in 2025 driven by key use cases in healthcare, retail etc. Gaming and lifestyle are prominent AR apps that are being downloaded by numerous users. Gaming contributes to about 25% of the total AR app downloads, while lifestyle contributes ~20%.
The VR market is expected to reach USD 21 billion by 2025 at a CAGR of ~28% from 2020 to 2025. Due to the increasing demand for hardware devices, the VR market has witnessed high growth. The VR content creation market is expected to witness growth driven by the inflow of content to fulfil the requirements of different applications using VR HMDs. This will be a massive boost to the growth of the VR market.
This Crystal Ball event focuses on learning more about the most promising opportunities in the AR/VR ecosystem, as seen through the lens of eminent CXOs in this space.
Day 1 Fri, 18-Jun-2021
15:00 - 16:30
Exploring opportunities in AR & VR by 2025
90 minutes of brainstorming among 4 great minds which will aim at bringing out a tangible action plan by discussing the question given below:
With Industrial Automation and Industry 4.0 being talked about widely, what are the prospects of AR/VR within manufacturing space? Which are key players and respective developments?
Which are the emerging use cases within VR technology? Which are most crucial use cases beyond gaming and entertainment?
With the current AR market dominated by software, how is the growth potential anticipated for the hardware e.g. HMDs, HUDs etc. in next 5-7 years. Which will be key verticals to focus?
Although AR/VR is a popular topic of discussion among technology experts, quite a few consumers are still unaware of the benefits of the technology. So, how can the users’ concerns be addressed to accelerate the mainstream deployment of the technology?
As the COVID-19 pandemic subsides, do we see continued growth in the AR/VR space especially in sectors such as hospitals & medical facilities, retail, entertainment or do we see any challenges in mass deployment?
We are targeting speakers and Participants from potential companies like Google, Microsoft, Sony, Samsung, HTC, Panasonic, Oculus, EON Reality, CyberGlove Systems, Vuzix, Barco, Nintendo, Intel, Facebook, Apple, Lenovo, Daqri, Zugara, Marxent Labs, Sixense, Infinity Augmented Reality, RealWear, Dynabook, WayRay, Scope AR, Xiaomi, WorldViz, Virtuix, Merge Labs, SpaceVR, Virtually Live etc.
Chief Executive Officer, Wikitude
SVP Product and Marketing, Ultraleap
Co-Founder & President, Real Wear
Executive Director, AR for Enterprise Alliance