2nd Edition MarketsandMarkets Augmented Reality Virtual Reality CRYSTAL BALL EVENT
The AR market is expected to grow to be a USD 77 billion market in 2025 driven by key use cases in healthcare, retail etc. Gaming and lifestyle are prominent AR apps that are being downloaded by numerous users. Gaming contributes to about 25% of the total AR app downloads, while lifestyle contributes ~20%.
The VR market is expected to reach USD 21 billion by 2025 at a CAGR of ~28% from 2020 to 2025. Due to the increasing demand for hardware devices, the VR market has witnessed high growth. The VR content creation market is expected to witness growth driven by the inflow of content to fulfil the requirements of different applications using VR HMDs. This will be a massive boost to the growth of the VR market.
This Crystal Ball event focuses on learning more about the most promising opportunities in the AR/VR ecosystem, as seen through the lens of eminent CXOs in this space.
Although AR/VR is a popular topic of discussion among technology experts, quite a few consumers are still unaware of the benefits of the technology. So, how can the users’ concerns be addressed to accelerate the mainstream deployment of the technology?
As the COVID-19 pandemic subsides, do we see continued growth in the AR/VR space especially in sectors such as hospitals & medical facilities, retail, entertainment or do we see any challenges in mass deployment?